Camel Club Bomber Run

The bomber run as instituted by the members of the Camel Club shall adhere to the following rules and procedures.

There will be two teams. One shall be a German defense patrol (Fokker DR-1s).  Their mission will be to protect West Base from being attacked and bombed. The opposing team will be the attacking British force (Camels and Bomber) attempting to infiltrate the skies of the Fokker team, Bomb their base and return safely to Interlaken.

If the German patrol team succeeds in stopping the British bomber before it bombs West Base, the German team wins.

If the British succeed in bombing West Base but the bomber fails to successfully return to Interlaken, (whether shot down or pilot error…hehehe) this shall be a ‘push’ (no winner / tie).

If the German team fails to stop the bomber, as soon as the bomber has landed and has stopped on the runway at Interlaken, the mission is complete and the British team is the winner.

When the game starts (entry from Ready Room), the German team will fly direct to West Base to take up a defensive patrol of the area.  The land area around Interlaken is considered off limits to this patrol. At the same time, the British team will head for East Base and form up / make plans etc.  As soon as the bomber has made a pass over East Base the bomber pilot makes it known to all fliers whether friend or foe. (This information will be disseminated by keyboard entry). This shall be deemed a DECLARATION OF WAR! And will be the beginning of the conflict.

RULES

1.                  Sopwith Camels shall protect the bomber and and be flown by the British  team.

2.                  Red DR-1’s shall be flown by the German team. They are the Protectors of the West Base Airfield.

3.                  There will be no visual aids used (i.e. radar, player name, cone, or tracking).
Keys to toggle visual aids:
F9 radar
N   player name
U   cone

4.                  The tracking / target select function will not be used.  If someone accidentally turns on tracking / selects a target, he will be expected to admit it and summarily take a ‘dive’ to remove the condition.  But he may continue flying in the mission. Just don’t press the target select key when playing this Bomber Run.

5.                  RW will be utilized with frequencies separate for each team.

6.                  Recommended fuel load is10% for all aircraft except the bomber.  The bomber recommended fuel load is 15%.

7.                  If a fighter is shot down or crashes during the engagement, he may remain in the game only as an observer.  This means STAY WELL CLEAR OF ALL THE ACTION!!.